Interstellar Rift Torrent Download [Keygen]
- afphokerocdena
- Sep 12, 2019
- 21 min read
About This Game Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you wont have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy. Prepare to make these custom build space ships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints.The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts. The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby. After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map out the galaxy, and pinpoint the location of systems with special resources you might need. Construct new trade posts for the companies and factions that want to expand their influence, and help them set up secure stations and sectors. Take on missions for U-nits, or find good deals across multiple systems to make a profit from. 7aa9394dea Title: Interstellar RiftGenre: Action, Indie, Simulation, Early AccessDeveloper:Split PolygonPublisher:Split PolygonRelease Date: 23 Jun, 2015 Interstellar Rift Torrent Download [Keygen] interstellar rift gameplay. interstellar rift engineering terminal. interstellar rift turrets. interstellar rift drone parts. interstellar rift unobtainium. interstellar rift give all resources. interstellar rift silicon ore. interstellar rift editor controls. interstellar rift no power. interstellar rift anomaly. interstellar rift download skidrow. interstellar rift gt trade terminal. interstellar rift nitrous oxide. interstellar rift iridium. interstellar rift npc ships. interstellar rift item ids. interstellar rift admin models. interstellar rift beryllium. interstellar rift ai crew. interstellar rift combat. interstellar rift host game. interstellar rift warp low power. interstellar rift improved fuel. interstellar rift finding silicon. interstellar rift server commands. interstellar rift ps4. interstellar rift defense drone. interstellar rift nuclear reactor. interstellar rift ship design. interstellar rift elevator. interstellar rift ep 1. interstellar rift ion ammo. interstellar rift missiles. interstellar rift pc. interstellar rift research data cartridge. interstellar rift station shield. interstellar rift fuse box. interstellar rift pc gameplay. interstellar rift youtube. interstellar rift life support. interstellar rift roadmap. interstellar rift gravitational anchor. interstellar rift trailer. interstellar rift data cartridge. interstellar rift flak cannon. interstellar oculus rift. interstellar rift wiki. interstellar rift review. interstellar rift engines. interstellar rift ost. interstellar rift warp. interstellar rift how to fire weapons. interstellar rift upgrades. interstellar rift event horizon. interstellar rift heatsink id. interstellar rift 3d printer. interstellar rift drones. interstellar rift reactor I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :"This machine is called "this". It does "this". This is what you need in order to build it." Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .. I absolutely love this game and especially the mechanics in it. What has been put in this game has been very well done and is quite impressive. The game still has a few flaws (random negative wallet balances/ore counts) but the game is going somewhere and there are constant updates.When this game is completely finished and released as a full game it will be a beautiful game and will beat any other space sims just because of how they are targetting what a great space sim needs and actually getting content out for the player base to mess with and actually play the game.Open Universe - Build ships/stations - Clean graphics and gameplay (very smooth) - Unique mechanics (mining is awesome)Definitely worth the money and a try. Don't expect perfection, but it will impress.. Great fun for designing ships once you figure out how the editor and ship systems work and interact. In sandbox (creative mode) you can just play around and build ships, which works pretty good. Ship building and that is great. I also love how players can multicrew ships, and actually move around them as they fly around, unlike most other games where you have to occupy a slot or station. Thats where this game really shines.That said: On the servers you have to mine all the resources you need for your ships, which to be honest just feels like a massive grind. There is no real alternative I suppose, unless ship designs were somehow based on ranks or faction.So you might start by producing a small ship that is simply designed to mine faster so you can build the next ship, until you finally build your big badass exploration ship. This takes days or weeks to do. Now what?You can go to different systems, but there really isnt anything there for you. There is one kind of AI enemy called Skrill (apart from defence drones/turrets); a dragon like space enemy that attacks you, and it is fun to fight them off, but I really want more variation.Facing hardcore PVP player ships is really frustrating since you normally are screwed the moment you notice the first missiles hit you. Chances to survive a surprise attack from a decent player is less than slim. It's like being on the recieving end of a wwii german submarine and waking up from the blast of a torpedo. I gave some suggestions about stealth mechanics and early warning systems, but havent seen anything of it.We spent like a week building a big♥♥♥♥♥exploration ship, and took our crew of four out on a spin to the next system. We went exploring different stuff popping up on the radar and suddenly, out of nowhere, a barrage of missiles and shells started to rain down on us. Another player had stalked us and attacked. Fun, right? Well, turned out it wasnt cause before we even made it to weapon stations the shield was down, and hull started to go critical. We didnt even have time to target or manuever the ship before it went boom, and was lost. A week of grinding gone. Good PVP kill, but it's just a bit too harsh and unfun. I mean even for the hardcore PVP guys playing on empty severs must suck. That server went down not long after, since quite a few crews had the same experience as us. Now all I see is almost empty servers.Maybe if the game had more players, or if there were AI ships to attack? Lets hope they manage to hold this game together that long and we might return. For now, I can't really recommend for anything other thatn playing around with freinds in creative mode, or with the excellent editor.. I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :"This machine is called "this". It does "this". This is what you need in order to build it." Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .. NOTE: This is an early release game, so my review may change in times to come. But it's been in early release for a while now, so draw your own conclusions.Let me start by saying that IR is fun & somewhat addictive. It has some neat ideas built into it - like the idea of using teleportation to justify location changes, and cuts back on lag by making the interior of your ship reside in a whole universe that is separate from the exterior of your ship. Lots of other cool stuff thrown in there, and a very fun ship construction engine. But here's the thing: this game is not the sexy space survival fantasy you may be accustomed to. Not everyone in this world is a ship captain. This is true coperative space survival, where it takes a crew of to maintain & operate a vessel. So one of you gets to be the captain, while the rest of you get to move boxes around & turn wrenches. There's an old saying: If you're not the lead dog in the sled team, the scenery never changes. I've never seen that analogy brought to life so vividly as has been done in this game.. I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :"This machine is called "this". It does "this". This is what you need in order to build it." Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .. IR has been a solid choice on steam if your into building ships or space mining.its still in beta and has alot of nice features. its buggy but again beta...lots of buildable items and skill aliens to kill.pvp just isnt right yet as the game isnt heavily populated with users.great for guilds and pirates.only bad thing is its very time consuming to accomplish things.missions are few and repeat.the realism hits you when you lose your first ship in an online server.. Have you ever played a Sci-Fi Space Exploration game like EVE Online, and said to yourself, "Man, I wish I could build my OWN ship and fly among the stars with my friends."? Then Interstellar Rift is a wonderful choice for you. You have almost unlimited possibilities in the way you create your ship. Massive amounts of exterior blocks, different choices of cockpits, Color Schemes, and even different machines and stations to add to your ship to make it usable for different things. Interstellar Rift is more than just massive, flashy ships however. It is also about making money and becoming the ultimate space businessman. From what I have encountered and seen from other gameplay, you can be a miner and scour the galaxy for the most sought after elements, and materials. You could be a manufacturer, and produce supplies to sell to other factions for immense profits. You can fight other ships in chaotic PvP or PvE battles. You can conduct missions for your faction, and make massive amounts of profit by running cargo, scouting systems, or eradicating aliens. You can even become the ultimate pirate, and raid stations for all of their loot and materials.This game is wonderful because you don't need a super hi-tech $2000 Desktop with the newest stuff to run this game. You could run it with the bare minimum for gaming, and have a wonderful experience. The greatest thing about this game though, is that its still Early Access. There are still so many things to be added to the game to make it much more interactive with friends.With all of that, there are still a few flaws that I have found that should be looked at. To begin with, there is no Tutorial for the Ship Design feature. It is fairly complex and will take time to understand and fully grasp. The next issue is random crashing. One personal instance was when I was building my new ship blueprint, The K-3 Devestator (Which Will be uploaded to the Workshop when complete). I was still in the early stage of building the bottom deck, placing catwalks and walls to make it look nice. When suddenly, the game shuts down, and all my progress up to that point was lost. It has happened once since then, and I'm on my 3rd level on the interior. If this is a bug this could use some looking into. Finally, is the lack of diversity in faction missions, and multiplayer interactivity. This game is all about teamwork, as you need a crew to run the much larger ships, and you will want other people piloting to protect you. When you run missions there are only a few templates. Cargo Delivery, Eviction Notice, Scout, and Basic Mining/Manufacturing. Although they incentivize teamwork between crew and fleet members, they don't really varietize the amount of missions to run, which lowers the overall replay value of faction mission running.With all of this I would rate the game in it's current phase as 7.25/10. There is still a lot of potential, and if they keep adding new features to entice interactivity, the playerbase will grow and the game will become a gem.. The game is Interstellar Rift, and the game is quite literally as cool as its name. In its present state there is little more to do than design and pilot your ships (or stations) and do resource harvesting, but even that is really impressive when you factor in how immersive this game is. Absolutely everything, even the menu access, is done through consoles both on your person and at the various equipment. Want to adjust the engines? Forget quick keys, sit in the pilot seat and look at the console to your left. Want to convert raw materials? Load them into the refinery and use the console to produce your resources.If I had to pick a gripe with this game it would be the (current) lack of a tutorial. That said, there is a lot of content yet to be added to the game so adding a tutorial at this phase wouldn’t really be practical. After all, you can’t make a tutorial on combat when there currently is none. It only took me about 15 minutes to figure things out on my own, so for the moment I’m not actually considering the lack of a tutorial a “bad thing”. Just make sure when you beam to your newly crafted ship you bring along some oxygen for air and hydrogen for fuel (both refined from water) or you're totally screwed. Also, check out the information kiosk because it'll help you too.I’ve heard that multiplayer can be buggy, but I have yet to do any multiplayer so I can’t say for sure. I know there have been a lot of patches, and will continue to be a lot of patches, so patience is a virtue in this case.All in all I’m extremely impressed with the state of Interstellar Rift. Taking into account all of the things promised for the future (NPC’s, Combat, Exploration, Vast Universe, Economy, etc.) recommending this game is a no-brainer. And hey, if you’re a little nervous about getting involved with a game that’s early access, there’s always the ability to place it on your “Wish List” so you can keep an eye on it.
Comments